Curing Poison
This is information contained in the Poisoning portion of the Codex but repeated here to make this specific information easier to find via a search
Cure Success Chance
Magery Spell Success | Formula : [ (10000 + Magery * 75) - (Poison Level + 1 * 1750) ] / 100 |
Bandaging Cure Success | %80 at a minimum level of 60.0 in both Anatomy and Healing |
Potion Type | Lesser Poison | Normal Poison | Greater Poison | Deadly Poison | Lethal Poison |
---|---|---|---|---|---|
Lesser | 100% | 35% | 15% | 10% | 5% |
Normal | 100% | 95% | 45% | 25% | 15% |
Greater | 100% | 100% | 75% | 45% | 25% |
A Healer with a Healing and Anatomy skill of both greater than 60 can cure all levels of poisons with a simple bandage. Ofcourse the higher level poisons require a high level of Healing and Anatomy to be successful.
To sum it all up, some good advice for the budding assassin would be to not bother trying to kill people with poisoned food--leave that type of poisoning for skill-gain. On the other hand, poisoning blades will give you a tremendous advantage in both monster and PvP combat (but, again, only if you can manage to get a successful poisoning hit off). Overall, an experienced assassin or poisonous creature is a very deadly foe indeed; adventurers are advised to keep a Greater Cure on their person at all times.
Note: Poisoning does not affect the magery spell Poison.
Training Poisoning by DIVETX
Displayed Skill:
0-40.0: Apply Lesser Poison
40.0 - 67.0: Apply Poison
67.0 - 95: Apply Greater Poison. Multiple sources are conflicted regarding moving to Deadly Poison. General consensus is to move at 95.0 as you'll burn more regs trying to gain with Greater Poison than you will making (or buying) Deadly Poison.
95.0 - GM: Apply Deadly Poison