Difference between revisions of "Item Identification"
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==Usage== | ==Usage== | ||
Using the [[Item Identification]] skill directly will give you a target reticle. Simply target the desired unidentified item and if successful it will reveal it's true properties. | Using the [[Item Identification]] skill directly will give you a target reticle. Simply target the desired unidentified item and if successful it will reveal it's true properties. | ||
==Magical Properties== | |||
[[Item Identification]] is particularly useful to know the magical properties of certain items, the following are the descriptions of such properties: | |||
===Armor Enchantments=== | |||
{| class="wikitable" style="float:left; margin-right: 20px" | |||
! Prefix !! Item HP Bonus | |||
|- | |||
| Durable || +5 | |||
|- | |||
| Substantial || +10 | |||
|- | |||
| Massive || +15 | |||
|- | |||
| Fortified || +20 | |||
|- | |||
| Indestructible || +25 | |||
|} | |||
{| class="wikitable" | |||
! Suffix !! Item HP Bonus | |||
|- | |||
| Defense || +5 | |||
|- | |||
| Guarding || +10 | |||
|- | |||
| Hardening || +15 | |||
|- | |||
| Fortification || +20 | |||
|- | |||
| Invulnerability || +25 | |||
|} | |||
=== Weapon Enchantments === | |||
{| class="wikitable" style="float:left; margin-right: 20px" | |||
! Prefix !! Effect | |||
|- | |||
| Accurate | |||
| | |||
* +5 Tactics | |||
* +4.6 Archery | |||
|- | |||
| Accurate, Surpassingly | |||
| | |||
* +10 Tactics | |||
* +9.3 Archery | |||
|- | |||
| Accurate, Eminently | |||
| | |||
* +15 Tactics | |||
* +14 Archery | |||
|- | |||
| Accurate, Exceedingly | |||
| | |||
* +20 Tactics | |||
* +18.7 Archery | |||
|- | |||
| Accurate, Supremely | |||
| | |||
* +25 Tactics | |||
* +23.3 Archery | |||
|- | |||
| Durable || +10 to item HP | |||
|- | |||
| Substantial || +20 to item HP | |||
|- | |||
| Massive || +30 to item HP | |||
|- | |||
| Fortified || +40 to item HP | |||
|- | |||
| Indestructible || +50 to item HP | |||
|} | |||
{| class="wikitable" | |||
! Suffix !! Damage Bonus | |||
|- | |||
| Ruin || +1 | |||
|- | |||
| Might || +3 | |||
|- | |||
| Force || +5 | |||
|- | |||
| Power || +7 | |||
|- | |||
| Vanquishing || +9 | |||
|} | |||
==Recommended Leveling== | ==Recommended Leveling== |
Revision as of 20:01, 19 January 2022
Skill Group | Lore & Knowledge |
---|---|
Skill Title | Merchant |
Actionable | ✅ |
Main Tool | N/A |
Skill Synergy | N/A |
Description
Item Identification is a skill used to Identify weapons and armor that has yet to be identified. The only other way to Identify unidentified items is to use an Item Identification Wand. Item Identification is rarely used and many see it as a useless skill since Item Identification wands are in abundance.
Usage
Using the Item Identification skill directly will give you a target reticle. Simply target the desired unidentified item and if successful it will reveal it's true properties.
Magical Properties
Item Identification is particularly useful to know the magical properties of certain items, the following are the descriptions of such properties:
Armor Enchantments
Prefix | Item HP Bonus |
---|---|
Durable | +5 |
Substantial | +10 |
Massive | +15 |
Fortified | +20 |
Indestructible | +25 |
Suffix | Item HP Bonus |
---|---|
Defense | +5 |
Guarding | +10 |
Hardening | +15 |
Fortification | +20 |
Invulnerability | +25 |
Weapon Enchantments
Prefix | Effect |
---|---|
Accurate |
|
Accurate, Surpassingly |
|
Accurate, Eminently |
|
Accurate, Exceedingly |
|
Accurate, Supremely |
|
Durable | +10 to item HP |
Substantial | +20 to item HP |
Massive | +30 to item HP |
Fortified | +40 to item HP |
Indestructible | +50 to item HP |
Suffix | Damage Bonus |
---|---|
Ruin | +1 |
Might | +3 |
Force | +5 |
Power | +7 |
Vanquishing | +9 |
Recommended Leveling
- 0-30: Buy from an NPC
- 30-100: Use the Item Identification skill directly on an item repeatedly. The item does not need to be unidentified to get skill gains.
Macro
This macro uses as bandana as the item that will be identified. Place a bandana in your backpack, and just start the macro.
Using Razor CE, create a new macro:
!Loop Assistant.Macros.UseSkillAction|3 Assistant.Macros.WaitForTargetAction|30 Assistant.Macros.TargetTypeAction|False|5439 Assistant.Macros.PauseAction|00:00:03